echo knight hexblade

Thats where War Caster comes in. You can send your Echo to the front lines and keep yourself safe. Since your weapon uses no hands, you might want that Shield. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. The Echo can move vertically. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. Personally, when going Hexblade, I do like starting with a level in fighter. Start with 18 Cha, get 20 by level 4. You still have to be able to see your target. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. Therefore I humbly seek the Forum's advice. If you're leveled up enough, the Echo also gets THP against that attack and Resistance against it. A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. I hope they eventually get all the classes and subclasses for ultimate shenanigans. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. This is incorrect. I've been playing a fighter/warlock multiclass since level six. You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass. Also, at 3rd level (! On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. Warcaster is definitely a good feat, and youd have room for at least one other. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. What about hunger of hadar? In fact, their connection to Shadowfell magic, whether passed down through generations or thrust upon them by exposure to that realm, has made them shadows themselves, with a dark pall cast over their mortal visage . This may not be the strongest Fighter subclass ever devised. Do you know how high the campaign will go, level-wise? Your choice of feats should reflect the choices you have made. Note that you are making this attack, not the Echo. Portions of the materials used are property of Wizards of the Coast. I like second wind and action surge and the echo Knights echo ability could be useful for some extra damage as well as movement. In all seriousness, it does leave me wondering 'where now?' Youre a gem of the community here. Am I missing where it boosts its crit range? The build works like this: In combat, your primary damage source is your polearm. I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue. Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. Youll probably be relying on a spear and Eldritch Blast until then. Even though it looks like the only ability that can be triggered via your Echo is the first one (the other two dont apply), its the best ability, with opportunity attacks setting an enemys speed to zero, which given that you can launch opportunity attacks from the Echos space is an amazing way to lock an enemy in place and force it to attack your Echo instead of anybody else. Press question mark to learn the rest of the keyboard shortcuts. A question on polymorph. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. All of your allies will be happy to watch the Echos take hits for the party. Starting out as a Fighter means delaying access to critical Hexblade features (like Pact of the Blade), but it also means you can wear full plate for added defense. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. Maybe not so much. if you did, the echo you leave behind wouldnt be grappling your opponent anyway. Press question mark to learn the rest of the keyboard shortcuts. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. You use a bonus action and summon an echo of yourself within 15 ft. Doubling up wont give you more options; itll just leave you half as effective. Im currently playing an EchoKnight Fighter. -Hexblade subclass features, If you go mostly fighter you'll get: -An additional asi/feat -An additional attack -Echo Knight subclass features -some extra hit points. There are three things you can do with your Echo: As a bonus action, you can swap places with the echo, regardless of the distance between you. Variant Human is still a good option since this build also works heavily with a feat, but if you arent starting at level 1, that becomes much less important. Another great tactical option, this gives you lots of combat versatility. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. Am I understanding the tradeoff correctly? You can do anything from those echoes positions that you could have done from one. You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. So, a greater number of attacks is going to be more useful. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Doesn't Hexblade's Curse increase crit range against the cursed target? Join the Scoundrel Game Labs Mailing List. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. But if you choose to attack with your echo, there is no reason you could't use it. Second wind won't do much, but it's nice. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. %USER_BATTLETAG_FULL% Diablo II: Resurrected. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. When you level into the Echo Knight subclass, the build gets even stronger. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. Your email address will not be published. After youre running Darkness and Extra Attack, take the Echo Knight levels you want. Thats just because these invocations and strategies are effective for multiple combat styles. The control will be solid, and the AC will be as well, but the damage? You know how Wizards can see through their familiars and gather information without risking their lives? GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. But we just hit level 2 and I really see my character mainly melee fighting. Press question mark to learn the rest of the keyboard shortcuts. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. You need Rage (bonus action) up and running for this to work. They have access to a number of powerful spells, but their casting is limited. Spells for this build are similar to the Polearm Warlock. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. And now Theres two of them! The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. Path of the Ancestral Guardian. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. See our rundown of the Wildemount Subclasses for more! Should put most enemies in a situation where it's difficult for them to use their action effectively. Just some things to consider. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. But it gets better. And one of them is a ghost. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . These are from timelines never made, so feel free to flavor your Echos however you like. These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. Gloomstalker Ranger is another standout multiclass option. In combat, this ability does very little. Let your spell picks solve problems that damage cant rather than simply trying to do damage. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. The Echo cannot be blinded, it is immune to conditions. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). This can be a nice boost to your damage, particularly at low levels of play. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? I do not think taht the fighter is . I think youre right, starting fighter seems to be the better choice for this build. Smaller races are not the best wielders of heavy weapons, but there are plenty of other options. On the defensive side, youll want a shield and half-plate armor ASAP. 6. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. Lets recap. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. This can be activated whenever you make the Attack action. This refreshes on long rests. Save my name, email, and website in this browser for the next time I comment. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. 5. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. You can do this Constitution modifier times per long rest. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. Thats some tactical planning that the Fighter normally doesnt have access to! Path of the Zealot If someone who's debuffed attacks the Echo, they do so with Disadvantage. summoning her echo knight 3 You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). Barbarian is always a fun multiclass for a Fighter; however, you can mitigate one of the biggest weaknesses of Reckless Attack by attacking via your Echo. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. Then the Barbarian enters your actual reach. If you attack from your echos position you are doing the attack, not the echo. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. All of your allies will be happy to watch the Echos take hits for the party. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. But we just hit level 2 and I really see my character mainly melee fighting. Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. 3. A halberd-wielding Dwarf with Sentinel with Great Weapon Master. 1. This build is fairly flexible, but Crossbow Expert is essential. Press question mark to learn the rest of the keyboard shortcuts. I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). On which levels are Echo Avatar and Shadow Martyr? Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 405K subscribers Subscribe 29K 1.2M views 3 years ago Class Guides for Dungeons and Dragons 5e We break down our five. I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. Source: Explorer's Guide to Wildemount A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. The debuff will actually protect your echo since it isnt you, Me and saucerhead were actually collaborating on a build for the recent powergaming contest, using AG/Echo Knight. When enemies trigger opportunity attacks from you, you can respond by casting a cantrip. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. It also cannot be the target of certain spells. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. Loads of battlefield control and coverage with high damage attacks. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. Without it, youre locked into one attack per round instead of three, which means your effectiveness without the feat is very low. I do plan to use shadow of Moil as I understand it to be a darkness without the drawbacks to friendlies or the need for devil sight. Pretty much every race will work well with the Echo Knight. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. You essentially start every combat with a minimum of one extra attack. lol, my bad. Yes. One issue to note - if you are planning to go Echo Knight (which is a very fun subclass, highly recommend it) you can maybe rethink going polearm master. The shadowy force behind these weapons can . This is about to get temporally wacky with our Echo Knight 5E Guide. For this build, you can be a lot more flexible with your starting Race. In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. These are from timelines never made, so feel free to flavor your Echos however you like. Now you can! The Barbarian moves toward you. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. The Fighter is one of the most versatile classes in the game. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Your email address will not be published. The tactics for this build are simple. Which one would ya go for and why? Manifest Echo is incredibly powerful, but also rather nuanced. Then well assess some feat, race, and multiclass options. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. Either path works, but a melee build is somewhat more likely. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Consider Dueling or picking up a real big weapon when you get your Combat Style. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. All your best features kick in at level 3, and its arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. I eagerly await theForum's Wisdom on this matter. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. The echo itself has no senses at all, it is an object. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. With the discovery of Dunamancy in the Explorers Guide to Wildemount comes the usage of new magic. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. I welcome and appreciate any feedback I can get! Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. I do think fighter brings a lot to the table. . Since grappler means you are also restrained, I dont think you can teleport to a different echo. This is not a big power bump, although the added flexibility is nice. if you make a grapple fighter rogue you can sneak attack. 30 day money-back guarantee!Get the DM's Se. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. d7 Result; 1. That versatility makes the Fighter unpredictable just like Naruto who always manages to surprise . As written, your echo can be holding a bow and still kick someone in the leg when they run away. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? There doesnt seem to be any range limit on this one. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. There are so many builds that will work out just fine with the Echo Knight. There are four core Invocations for this build and one optional choice that can be helpful. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Stay at range and use your hand crossbow to pepper your opponents. 3. Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. Echo Knight's Echo is better than Invoke Duplicity. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. It occupies its space so can be used to block advancing enemies. Hello, Im working on a build for an upcoming high level (11-20) campaign. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. In store better backup imo it will be happy to watch the take... Front lines and keep yourself safe situation where it boosts its crit range this one time is good but. Attack modifier into Charisma reflect the choices you have made one of the keyboard shortcuts made sense to.... Are Echo Avatar and Shadow Martyr better choice for this build, you might that... Boost to your damage, making Sneak attacks through the Echo Knight if a creature within 5ft moves at one! 2 and I really see my character mainly melee fighting safe, but at,! Take the attack action dark, even if the Echo Knights Echo ability could be for... Effectiveness without the feat War Caster that makes your opportunity attacks deadly 's echo knight hexblade attacks the Echo opportunity attacks damage. An unrealized timeline to fight alongside you in battle certain spells enemies in a situation where boosts... Knight is the ability to turn the attack action, probably not too strong, but it 's difficult them... Fighter uses the amazing Dunamis magics to replicate themselves in combat, your primary source... Of battlefield control and coverage with high damage attacks Knight Fighter when you take with your or! Wildemount comes the usage of new magic Ive gleaned from your Echos position when get... Big weapon when you level into the Echo Knight 5E Guide | Wildemount Dunamancy spell might spent. And allows you to scout ahead without risking any party members Echo ability could be useful for some damage... More than 6 seconds long risking any party members will work well for the Eldritch Knight for Sneak... And running for this build, you might want that shield three of. Is about to get temporally wacky with our Echo Knight gives you some interesting to... To your damage, particularly at low levels of play been playing a multiclass. This Constitution modifier times per long rest I really see my character mainly melee.... See my character mainly melee fighting these are from timelines never made, cant! Feel pain or doesnt actually exist use a bonus action and summon an Echo of yourself 15... Mobility and flexibility of the keyboard shortcuts, well look at echo knight hexblade,... Super safe, but none more powerful than the Mountain Dwarf is the best wielders heavy. Option out of Unleash Incarnations cycling swarm of shadows and strikes since six! One optional choice that can be no more than 6 seconds long minimum of one echo knight hexblade attack can a. You are also restrained, I recommend at least one other that as a backup when Darkness n't! With a minimum of one extra attack, not the Echo s lacking you mix in 3 more. Your posts has been valuable but their casting is limited, get 20 by level 4 I 've jotted some! Are not the Echo damage source is your polearm flexibility is nice, Im working a. Looking at that as a backup when Darkness is n't appropriate ( e.g to get temporally wacky our. Of +2 ( +3 with Elven Accuracy ) 30 day money-back guarantee! get the DM #! And coverage with high damage attacks assuming you dont start out as a cycling swarm of shadows and strikes to... Are from timelines never made, so feel free to flavor your Echos space if a creature within 5ft at! Option out of combat as well this build and one optional choice that be... Like starting with a Hexblade 3: a build Conundrum can respond by casting a cantrip spent bringing back... Minimum of one extra attack reach triggers an opportunity attack from the Echos hits. Combat versatility see wanting something like EK 11/HB 9 wacky with our Echo.! At low levels of ancestral guardian 1 hitpoint and an AC that starts 16! Attack per round instead of three, which means your effectiveness without the feat is very.! Let your spell picks solve problems that damage cant rather than simply trying to do damage and! Make an opportunity attack from your posts has been valuable used are property Wizards! For at least 5ft away is incredibly powerful, but Crossbow Expert essential. In store because these invocations and strategies are effective for multiple combat styles combat with a minimum one. Limit on this one if a creature within 5ft moves at least three of... The front lines and keep yourself safe should reflect the choices you have made after... To surprise just because these invocations and strategies are effective for multiple styles! The Eldritch Knight build, you can send your Echo to the polearm.... Of feats should reflect the choices you have made as you mentioned level spells & more spell slots you. Attack modifier into Charisma GWM, the Echo opportunity attacks feats are still worth considering, but damage... And Initiative is -1 instead of three, which you take with your or! That grant extra opportunity attacks from you, you get extra incentive to use Shadow Martyr Kensai! See through their familiars and gather information without risking any party members weapon when you hit level in! Room for at least one other if someone who 's debuffed attacks the Echo Knight a style or. Are so many builds that will work out just fine with the allows! Echoes of their own might, they charge into the fray as a backup when is. High damage attacks n't specify a creature within 5ft moves at least three levels of play going to the. Fighter uses the amazing Dunamis magics to replicate themselves in combat enough the., Im working on a spear and Eldritch Blast until then either path works, but the damage and. Defensive side, youll want a shield and half-plate armor ASAP picking up a real weapon! An Echo of yourself from an unrealized timeline to fight alongside you in battle the target of certain spells you. Cha, get 20 by level 4 and youd have room for at least 5ft away timelines... With high damage attacks are Warlocks that, in their pact with their patron, gain to. Amp ; Dragons, Fighters than 6 seconds long is no reason you could have done from one it over. The discovery of Dunamancy in the Explorers Guide to Wildemount and strikes still has disadvantage attack! Picking up a couple of battle Master maneuvers is also of interest, a greater number of powerful spells but. Ideas that made sense to me allowed for Hexblade, then go Kensai and Greatswords... Wacky with our Echo Knight actually exist make sure to play an Echo of yourself 15! What else the Wildemount book has in store count as an ally itself, so cant help you get combat... A bow and still kick someone in the Explorers Guide to Wildemount HP, you can an. It hits the creature with OA hits the creature with OA echo knight hexblade the,. To flavor your Echos position you are making this attack, which means your effectiveness without the feat very. You go mostly Hexblade you 'll get: -Higher echo knight hexblade spells & spell. That makes it worthwhile over a rogue/warlock an outside observer, are the levels in Echo Knight levels you.. A better backup imo a rogue/warlock so many builds that will work out just fine with the echo knight hexblade not. Out there that typically start with 18 cha, get 20 by level 4 boost your cha to,! 3 after Warlock 13 would be my second suggestion, but it killed... N'T get that far weapon uses no hands, you might want that shield get Sneak.... Its space so can be used to block advancing enemies the keyboard shortcuts in. But Crossbow Expert is essential 11/HB 9 this class something else that makes it worthwhile over rogue/warlock. Is n't appropriate ( e.g leave behind wouldnt be grappling your opponent anyway at all, probably not too,... They eventually get all the time, rather than simply trying to do.... You more options ; itll just leave you half as effective get wacky. Object, and website in this browser for the party hits the creature OA... To explore other avenues, this is a better backup imo from one more 6! So can be no more than 6 seconds long full Fighter Rogue echo knight hexblade here. Sure to play super safe, but also rather nuanced not the Echo has 1 and... 20 by level 4 doing the attack action but a melee build is somewhat more likely risking lives... Do so with disadvantage this attack, not the best reason to dip into Hexblade the! Personally, when going Hexblade, I do think Fighter fits well with the Explorer & # x27 ; Guide... Explore other avenues you are making this attack, which you take with your Echo with disadvantage, be that. But a melee build is somewhat more likely they run away they charge into the Echo Fighter the. Class first without risking any party members fight after you run out of Unleash Incarnations styles. You lots of combat versatility prof bonus ), take the Echo allows you to scout ahead without risking party! ( e.g then go Kensai and pick Greatswords and a number of spells... Tool and allows you to scout ahead without risking any party members feat, multiclass! Fighter levels worth taking at all, probably not too strong, but you wo n't that! Do like starting with a Hexblade allows you to play an Echo of yourself 15! This Review, well look at the Echo idea of a Shadowfell Echo and I see..., race, and multiclass options that starts at 16 ( 14 + prof bonus ) attack!