immersive armors not showing up in mcm

We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. A quick Research said me that there are Problems with older patches, this can't be a Problem for me, because I installed it yesterday for the first time. You currently have javascript disabled. Start Skyrim 2. check it and read the install guide. One thing I've learned to help get all MCM menus to show up immediately in game is to do the following: 1. Uninstall immersive armors, load your save, wait 24 hours ingame, save again and close skyrim Now download scriptcleaner from nexusmods and use it on your save, the reinstall immersive armors and run loot. Most armor properties are now configurable. I can collect them, give them to my followers, who then don them, but then I see their bare torsos. You have to add the mod and wait some ingame time, usually MCM takes a few minutes or sometimes even up to 1 hour to add a new mod to the menu ok, I just arrived in Riverwood. Delete .Ecksstra.esp and run the mod through Cathedral Assests Optimazer, Setup it like this MCM require SKSE to work, I'm assuming you have that and launching the game through skse64_loader.exe After that were the mods installed correctly? Entities will now wear immersive armor. Uninstall the mod following the instructions that are given by it's creator, Give the game a moment to load the mcm, it might take two or three minutes, So I'll need to create a new game? By clicking View Page, you affirm that you are at least eighteen years old. If so, give it a bit and check again. I can collect them, give them to my followers, who then don them, but then I see their bare torsos. Create an account to follow your favorite communities and start taking part in conversations. Press question mark to learn the rest of the keyboard shortcuts. I installed the mod with the nexus mod manager, but I'm a bit confused by what you said. Well I'm not sure about the bsas, but I do have both the ArmorCompilation and Armor_Ecksstra esps loaded and ticked. The strange thing about this is that, as previously stated, the download took me a very long time, well beyond the time it should take to install a bundle of extra textures - the 15 minute time frame is definitely closer to that of which one would expect, say I don't know, a good hundred meshes and accompanying textures to download within? Current: beta, works just a bit differently, Try typing "setStage SKI_ConfigManagerInstance 1" (no quotes) in console. PC Specs: Spoiler Software Specs: Spoiler Have tried both loading, exiting to menu and reloading, as well as the SkyUI command: setstage SKI_ConfigManagerInstance 1 Help would be greatly appreciated Thanks in advance. I hope someone can help. Create an account to follow your favorite communities and start taking part in conversations. 1. Dirty Plugins In fact, what lead me to the realization of the lack of armors appearing in the world was the fact that no MCM menu for IA is present at all, nor is there any indication that the mod is installed. The LOOT Report requires Javascript to be enabled in order to function. Feature highlights. Well, at the risk of being 4 months late, I have the Immersive Armors mod as well, and all of the armor shows up under auxiliary section. Press question mark to learn the rest of the keyboard shortcuts. (Any help on how to do this would be greatly appreciated, as welltried doing Alt-PrtSc, but it doesn't work, and can't run in Windowed mode.). Also while I am asking here does this problem have to do with me not having SPIKE.esm as suggested when I run BOSS? i cant do anything. 0 I will keep searching for a resolution to learning how to operate Body Slide and Outfit Studio. Tried going into the Mod Configuration to see if maybe something's wrong there, but there's not even an Immersive Armor option in the menu. I mean, I doubt it, considering I consciously clicked on the file that implied it would download the armors, and the DL took upwards of 15 minutes on 1Mb/sec. Did a fresh install of Skyrim and installed my selection of mods.At first, MCM was almost inoperable, unable to change hotkeys for the mods and so.Read it somewhere here that putting setstage ski_configmanagerinstance 1 in the console would reload MCM and that the trick (for this issue only).A few mods are still not showing and the only moment something similar happened was when I crashed a save last year.So, yes, it's a completely new save.As stated above, I've already tried setstage ski_configmanagerinstance and also the Jaxonz MCM Kicker - Jaxonz MCM. Now I see them run dungeons and bandit camps and i see their bandits running around everywhere in armors from Immersive Armors. Also where can I manually tweak the damage settings for all arrow and bolt types? It may also be worth noting, too, that at the very same time my aforementioned save-game was corrupted, I had tried to reinstall Immersive Armors. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. just let me know if you need anything else. The only other thing I've done is get the Guard Dialog Overhaul mod for the SPIKE.esm file because the reproccer would not create a patch without it, even though the newest version of Immersive Armors does not requre . Immersive Armors can take a few minutes to configure on load - it'll say "Configuration Busy" at the top of the MCM menu if that's the case. Not only that, but I also have AddItemMenu which doesn't even contain Immersive Armors in its mod list, as though I haven't downloaded it. e84cf4fd7 I won't worry about that. At first, MCM was almost inoperable, unable to change hotkeys for the mods and so. But out of all the mods I have loaded in the screenshot above, are those two mods (SKYUI and Immersive Armors) the only ones that should be listed in the Mod Configuratin Menu? Just popping in after a save-game corruption headache lead to the build andextreme grindof a new one. Total Messages We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. In the past I've experienced MCM's not showing in game and nothing would trigger them. Don't warn me again for The Elder Scrolls V: Skyrim Special Edition View Page Cancel Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you want to use this mod with existing save: 0. You do have to have some higher points into. what should i do? Valve Corporation. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Read the readmes to those mods. Clean with, Warning: Contains 61 ITM records, 8 UDR records and 1 deleted navmeshes. I would like to see all the mods that CAN use the MCM appear so I can then tweak them as I would like as the authors intended. It's gonna take you guys a while to read that. They should mention if the use MCM or not. 0.6.0 Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. All trademarks are property of their respective owners in the US and other countries. Install Immersive Armors in version: 8.1. Is there a file I could open and only change the arrow damage for each arrow type? -A Matter Of Time - Old version: works with iHUD, not bugged. The MCM menu doesn't even show up anymore. Not only does it make MCM creation easier, it enables settings to be stored in INI files, making them persistent across savegames! This is just ignorance on my part. I now have a problem with Immersive Armors by hothtrooper44. Display every piece of equipment on the player or NPCs, at once - 1h/2h swords and axes, maces, daggers, staves, bows, crossbows, shields and torches. MCM not appearing, Please Help! Not sure what to say, if the armors are showing up in-game then the mod is functioning. 7 New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! I installed SkyRe correctly and used the reproccer as well as Balbor and Steelsouls reproccer project and as far as I can tell everything is running just the way it is supposed to but somehow the armors are gone. Immersive armors is not the soruce of the conflict, because I got . !>. I had NO clue this was out there! Should I have one there? Exited out then rechecked all the mods in NMM and restarted using the SKSE loader. Why aren't my some of my mods appearing in MCM? I now have SKYUI and Immersive Armors in the mod configuratino menu and improvement. Several functions may not work. Should I provide the full list of mods? Also how can I see know if all the mods are working and doing what they are supposed to do? Do you have UNP bodies? I understand not all mods were coded to be in the MCM, but currently I only have one mod show up and that is SKYUI. Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1. 3. 6 Just tried disabling CBBE, didn't fix it. It appears like all I have to do is reinstall the mods in proper order. Fixed offhand slot occluding steampunk armor. so i need help to know if there is a way of un-installing and re-installing the mod without having to re-download it. Tried deleting skyrim.ini and starting the game but still to no avail. :: The Elder Scrolls V: Skyrim General Discussions. First off, thank you for the quick fix with my last problem regarding followers, I have had no issues with that since. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Read it somewhere here that putting setstage ski_configmanagerinstance 1 in the console would reload MCM and that the trick (for this issue only). hello!the "tristram in skyrim" mod are not showing in mcm,please help and guid me. My problem is that i have Skyse and Skyrim Version 1.9.32 and I Even Installed SkyUI but when i go to forge i can see the names but nothing appears!! I don't know why, but it has worked for me every time. But the mod should have a MCM Menu to activate and deactivate some armors, but it is not showing for me. Hagith Angelic Archon Armor Set (CBBE - Physic) Optional Files: Inigo The Shredder: . Check. So i was having this issue and just ended up giving up on it..later on i was trying to remember what the button was for quick save so i was just pressing F# keys, i hit F9(which later i found out was quick load) then immersive armors booted up..i did everything that i thought made sense to fix it before but somehow that did it, but now when i go back to the save i was on it wasnt showing. Press question mark to learn the rest of the keyboard shortcuts. When I enter via Launch SKSE, I encounter the new armors in gameplay, but they're all invisible. 5. I will do the same like you, thank you very much for your reply. Also, the Hothtrooper ekstra goes before immersive armours--you will have to hand place that. It is heavily inspired by Mod Configuration Menu for Fallout 4 (F4MCM). The ones I'm sure it's missing are the 3CPO, ESFAela, Hunting in Skyrim, Natural Lighting Vivid Atmospherics.There may be more.The ones in the bottom of the list are custom hair mods for each character using ApachiiSkyHair, Unofficial Skyrim Legendary Edition Patch.esp=1, Skyrim Project Optimization - Full Version.esm=1, Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1, Complete Alchemy & Cooking Overhaul.esp=1, dD - Realistic Ragdoll Force - Reduced.esp=1, 360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1, helmetwithcirclet - Contractor patch.esp=1, Fantasy Soundtrack Project - Combat.esp=1, Natural Lighting Vivid Atmospherics.esp=1, Weapons & Armor_TrueOrcish&DaedricWeapons.esp=1, Weapons & Armor_TrueWeaponsLvlLists.esp=1, Complete Crafting_TrueWeaponsLvlLists.esp=1, WeaponsArmorFixes_ImmersiveWeapons_Patch.esp=1, attack commitment movement speed fluid 3.esp=1, dD-DG-DB-Immersive Creatures EBT Patch.esp=1, Quick Start - Skip the Opening Sequence.esp=1, Warburg's 3D Paper World Map - Texture 2.esp=1, Warburg's 3D Paper World Map - Dragonborn.esp=1, warburg's 3d paper world map - dawnguard.esp=1. Fixed the Spear Dagger in the Immersive Weapons patch to function correctly; Let BOSS resort that. Upon a close scan of my plugin list i can conclude that, as far as I can tell, I have only the one plugin. Save game. Clean with, Note: Ragdolls will conflict with other mods that change the skeleton.nif. Also cleaned my masters in TES5Edit.English is not my first language, so apologize for any mistakes. deman421 9 yr. ago have you scrolled down to the bottom of the list of MCM menus? And now, even if I disable SkyRe, the Immersive Armors will not show up in game. Be sure you have both bsas for the mod installed. Warning: Original file was released before the Creation Kit (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Enable Immersive HUD and this mod. Most of them provide exclusive effects like Berserk mode, bounceback, spikes, divine protection . The MCM menu doesn't even show up anymore. You currently have javascript disabled. this is cool. You should have two plugins for immersive armors in your plugin list. Load character 3. So this almost 1GB download too a week, and it always failed half way through every time. Give it 5-10 seconds and they should all show up. sometimes it takes time for mods to show up in your MCM menu. Clean with, Warning: Contains 1 ITM records. Would that help? Go to Maintenance->User Settings->Save. 360WalkandRunPlus-RunBackwardSpeedAdjust.esp, The Dance of Death - Ultimate Edition.esp, dD - Realistic Ragdoll Force - Realistic.esp, dD-DG-DB-Immersive Creatures EBT Patch.esp, WeaponsArmorFixes_ImmersiveWeapons_Patch.esp, Version Information New comments cannot be posted and votes cannot be cast. hello!still not working! Here I'll write a list of all my currently installed mods; I have GDM and Dynamic Snow myself and they don't have MCM menus. Nada. The only other thing I've done is get the Guard Dialog Overhaul mod for the SPIKE.esm file because the reproccer would not create a patch without it, even though the newest version of Immersive Armors does not requre it. Several functions may not work. When I enter via Launch SKSE, I encounter the new armors in gameplay, but they're all invisible. . The placement of your SkyUI is really low, and that may be your problem. 3. Still didn't fix it. Any Suggestion how i can solve the Problem? I like that. Today I get the exactly same bug with that mod (Guards wear the vanilla gloves and boots), I realise that the conflict comes with a mod called "Cloaks of Skyrim", maybe you got the same mod install, if not that means you got a mod that directly interact with the guards armor.