Operation: Death Engine (Developer Commentary). Next, take the red cable from the battry pack and attach it to the red cable on the elevator panel, and the black cable from the battery pack onto the black cable on the elevator panel. Unscrew the water pump lid and grab the green lever underneath the water pump. Look back up at the wall behind the desk and youll spot a gun of sorts. Look over your right hand shoulder and youll find the fourth and final battery. This only happens twice, so watch for a second window crack before putting the sealant down. It'll soon become clear why all the levels have been happening "in the past" and why the game begins here. When you spawn in, youll be in an escape pod which has malfunctioned, youll have to do multiple steps to fix the escape pod, first youll need to fill the engine up which is to your left, unscrew the cap and grab the fuel pipe and drag it so its facing above the hole where the cap was, then turn the fuel tank on and the fuel will go into the fuel tank, next step is to deal with the grenade within the engine, to the side of the fuel tank is a small cabinet where the engine is, youll need to pull out the grenade, do not panic, as long as you dont let go youll be fine, theres multiple ways to defuse the grenade: Once you do this, the grenade will be safe, now heres a major warning: Do not under any circumstances, open the bottom drawer to your right, its full of grenades, do not even try to grab the flare gun in there either, youll most likely grab a grenade. But how? Grab it using your telekenisis skills and move it into the big barrel on the left hand side of the room. All of the assassins are dealt with and you win the missi- oh wait, its a vacationhmm.. As soon as you spawn in, grab the phone and spam the room service button for three seconds, release the phone and then do the wall codes, place the ear piece in and wait for your gift to arrive, once it has grab the lighter and place it in the tube and send it to compartment 5. The cupboard under the John Juniper picture has another battery node, open it up, grab the battery and bring it over to your desk. If you come in under a minute and thirty seconds, you're golden. Wait a few seconds for the glass of the windows to crack, reach over, and seal the cracks. Look to the right and behind you and open the door and grab the bolt driver. When you spawn in, youll be in a train compartment, the first step is to gain contact with your partner, to do so listen to his message he sent on the phone, hell mention about patterns on the wall you need to find on specific items, the three items are the phone itself, the ticket to the trip and on the tea-pot, heres how to find them: The patterns will reveal flashbangs, money and a parden and a screwdriver and ear piece, place the ear piece on yourself and youll regain contact with your partner, listen to his instructions. The door will open and youll find a mask inside. Place the orb onto the hand and the machine will rise from the ground, pull the lever to get the machine to come out and remove the crystal currently in it, you will now have to put a purple crystal in the machine, where to find them is if you look to the right, examine the bottom shelf of the nearest bookshelf, pull the books until one of them reveals a hidden shelf, thats where they are, align the frequency and avoid the lasers, keep doing this until the machine breaks, the helicopter will lower a handle for you to grab onto to your left, simply grab it and fly off! Well done, agent, youve completed the third level in I Expect You To Die 2. Look to the right and behind you and open the door and grab the bolt driver. Your handler will then tell you that they need to be set to black, so reverse the process. Reach into the lunchbox and grab the bottlecap opener. Here is a complete guide and walkthrough on how to finish Operation: Party Crasher in I Expect You To Die 2. Return to sender to take out this baddie. We're a collaborative community website about I Expect You To Die that anyone, including you, can build and expand. Look to the panel outside the Death Engine to the left. The grenade will explode and you will be home free to die another day. On the console that you activated in the last section, flip the switch that summons the map. So you're stuck on I Expect You To Die 2: The Spy and the Liar. Pick up a glass shard and open the panel on the little cylinder in front of you, cut the wires with the glass. Adopt Me: Artic Fox How Much is Artic Fox Worth? Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! You can also be part of the larger Fandom family of communities. To cut Juniper off early, pick up the clapper resting against the director's chair. Throw a flashbang ontop of the roof to stun him and hell run off, this is tricky and can get you killed if you miss, but youll get a souvenir if you manage to stun him. Rip off the panels on the rocket until you see the chains, again youll need to make the chemical that can melt through copper chains, once youve done that melt the chains and rip the lid off. Do it on the others and youll be exposed. Ill be honest with you I just smashed every button in desperation, but by looking back at my recording in slow motion, I can tell you the order in which I smashed the buttons to succeed. Youll notice a handprint on the secret door area. You can use the telekinesis ability to place the grenade above the hole and drop it, if youre struggling with the throw. Grab the control arm from inside and place it in the receptor to your right. Do this right and youll hear the click of the desk opening. Grab it! The motion-seeking rocket launcher will fire off a rocket whenever you move something with your telekinesis in front of the laser it emits. Grab the cigar out and place the lighter in while the door is opening4. Swiftly afterwards, grab the bomb and defuse it, then grab a stick of dynamite and put it in the cannon and fire, while the cannon fires put the gear onto D (Drive), dont wait for the smoke to disappear, just press down on the acceleration pedal. With the mask on, youll be able to see hand and footprints. Now youll have to work on the table. Escape each situation, or die trying. Grab the cattle prod and bring it into the elevator. Put the ear piece on your other ear and listen to the persons instructions, youll find the parden where the money is, send it to the person and youll get a device back which requires a code, the code is 211, a little device will pop out, place it where you got the ear piece from and itll send data to your agency, however, assassins will then come for you. Use a flashbang, pull the pin and insert it through the letter box and hell run off. Youll need it later. Now, back to your little table. This one can be a bit annoying to get right, though. VR Classics is a series about the VR games and experiences we loveand why we love them. Wikis like this one depend on readers getting involved and adding content. Now that you have convinced Juniper that you are Gibson, he will order you to send up the Mimic Mask. You need to get it to overheat. RELATED: I Expect You To Die 2 - Operation: Eaves Drop Guide. 6. PHONE: Simply look at the front of it, youll see three Xs, thats the pattern. Grab these and stick them in the lift. The timer says that you have ten minutes. They all have labels on them apart from the fourth one across, which has some sort of. Community Founders: Welcome to the I Expect You To Die fandom! The Schell Games YouTube channel can be found. There will be a note and a dial. Guide Index Level 1: Friendly Skies Guns Away: throw the gun out the plane Smoking Break: smoke a cigar Drunk Driving: pour some champagne Make It Rain: shoot money from the cannon Bomb Parts: disassemble the bomb Level 2: Squeaky Clean Doctor Freeze: put a chemical mixture in the freezer Laser Mister: use the spray bottle to reveal the laser grid Wait a few second and it will explode, disabling the saws. Grab two glasses from your right hand side. This wiki is full of spoilers, so please tread with caution. Unscrew the pump panel, grab one of the screws and place it in the grenade, believe it or not but this will get you a souvenir. I already told you we can't afford that. any Giant Bomb content. In fact, there's quite a bit of pressure on you, the player character, to get things done sooner rather than later. Take this to the right side fo the desk and youll be able to put the handle-end of the tool into the square hole. Raise the clock by pulling the big handle on your desk, and then change its colour by tweaking the dials on the instrument that sits on your desk. Open it up and take the tool hidden behind the file. Grab the red box and bring it up into the elevator. The order for the green/red/blue buttons to the lever position is: Green up, Red stagnant until you hear a thunk, Green down, Red stagnant, Blue stagnant, Blue up, Red stagnant. You can use this to create a panic upstairs that will put Juniper and his henchmen on guard. Turn them into the positions shown in the image below. On the right of the console, you can find the controls. Evident of the Handler tuning out once the Death Engine fires and the fire outside of your office building, it can be deduced that the Death Engine was aimed at the Agency building. This will bring in the guard and youll be able to gas him. Solve the sword puzzle as Juniper and his lackeys are heading down to the wine cellar. Use it to bash open the fire extinguisher. Hold up the metal trays to deflect the lasers back at their origin to destroy them. If you failed geography in school, refer to the image below. Use the blades handle side to act as a key to open the door. Grab the mask, put it on, and grab the gadgety thing and keep it somewhere safe. Grab some of the boxes and keep them somewhere handy but not in the way, they will be useful later on in the level. By the end of this section, he will have three. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. Using a lighter, light the rope thats holding antlers above the bear. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The fandom is quite new, so we're still creating pages and trying to figure out how to use this site. RELATED: I Expect You To Die 2 - Operation: Jet Set Guide. NEXT: I Expect You To Die 2 - Operation: Stage Fright Guide. Do it quick enough and youll have everything in there before the lift automatically goes up. Insert into ignition and turn. Welcome to the I Expect You To Die wiki!. This guide will show you how to complete I expect you to die mission by mission, this will also explain how to complete the missions to get the speed-run souvenir! Now, look out of the window on your left and youll see a sliding door has partially opened on the wing of the plane. The clues on the in-flight menu are decoys the real clue is on a postcard hidden behind the John Juniper picture on the right side of the room. Place the battery back into the left side of the mask. Next, unscrew the panel that covers the master gun reset, press the new highlighted button that is next to the steering wheel and the gun will come out, now youll have to load that cannon, find a stick of dynamite from the bomb and place it in the gun, once youve done that, simply fire the cannon, place the gear onto D (Drive) and press the acceleration pedal down. Take the drill and and attachment and combine them. I Expect You To Die is a virtual reality puzzle game that places you in the well-polished shoes of an elite secret agent. Learning how to manipulate the dumbwaiter as quickly as possible is also recommended. After a few seconds of the Death Engine firing, a small hole will appear to your left. Break the fire extinguisher glass by shooting it with the flare. Pull off the panel and a bomb will fall down in front of you, breaking and setting fire to your elevator. Next, the bottom right where it says TARGETING is perhaps the easiest to complete. There are six buttons in total, and well number them 1 through 6. Use this to reconnect the red wires. With three fewer henchmen to protect him, Juniper will quickly lose his nerve. Congratulations, you have escaped with the nuclear briefcase! Use the cattle prod to charge the big red battery pack. Once theyre in position, stick the lever back to the up position to lock them into place. On the left side of the glass where Juniper stands is a walkway with a rocket system. You are aware there are more than five levels I hope. Youll then need to press the Abort Launch button on the top right of the briefcase. If not, simply try again with any other objects you can move around. Use the fire extinguisher to put out the fire. Use this guide to put yourself at ease. Note: This wiki is purely fan-based and not affiliated with Schell Games. Place this in the lift alongside the glasses. Once youve done all of those grab the glue gun and fire extinguisher, glue the windows closed and put out the fire, once youve extinguished the fire you can drop the extinguisher and place the cap opener on the knob and stop the engine from overheating, once youve done that quickly assemble the pieces of paper together, the self destruct display will come up, try to be fast when you imput the code as thats what divides you from the speed-run souvenir. You took a pass/fail elective in Astronomy, yes? 5. Operation: Death Engine is the final DLC mission and final mission overall in I Expect You To Die. TEA-POT: Look at the side of the tea-pot and youll find three dots in a V formation, thats the pattern. The speedrun for Operation: Deep Dive is 2 minutes. Hang in there if you can hear me, we're closing in on the crash site. Destroy the Death Engine with one of the radioactive boxes. The Death Engine's internal Zoraxis name is "Zor's Orbital Space Laser". The fifth level of I Expect You To Die 2 is a very interesting one. As an Evergreen Editor, he gets to blend his love for writing with a lifelong hobby. ALL RIGHTS RESERVED. Youll notice theres a cord on the inside. mentions that the escape pod has been drained. Well done, agent, youve completed the first level in I Expect You To Die 2. Note the five barrels sitting across from you with taps attached. Youll find a dial. This time, you get to be the one wreaking havoc and pulling the strings.That said, this level's puzzles are nothing to sniff at, and going in unprepared can easily be your downfall. Youll then go back to the left side of the table and move the dial down to the second notch. Your boss will come back in over the radio and hell ask you to signal your location. This edit will also create new pages on Giant Bomb for: Until you earn 1000 points all your submissions need to be vetted by other Look over to the left hand side of the room and youll see a huge barrel with a couple of swords stuck into the middle section. This will defuse the bomb. I Expect You To Die So youre stuck on I Expect You To Die 2: The Spy and the Liar. Turn around to your right and look at the building, youll see the guy, use your pistol and shoot at the window to make him flee. Take something, like the plate from your desk, and wiggle it around in front of the deathray laser. Grab the lock while the door is opening and solve it as fast as possible7. The initial setup of I Expect You To Die 2 Operation Party Crasher, The wine puzzle in I Expect You To Die 2 Operation Party Crasher, The wine barrel wall puzzle in I Expect You To Die 2 Operation Party Crasher, Using the mask in I Expect You To Die 2 Operation Party Crasher, I Expect You To Die 2 Operation Party Crasher map console, The end of I Expect You To Die 2 Operation Party Crasher, A successful speedrun of I Expect You To Die 2 Operation Party Crasher, I Expect You To Die 2 - Operation: Party Crasher Guide, I Expect You To Die 2 - Operation: Eaves Drop Guide, I Expect You To Die 2 - Operation: Jet Set Guide, I Expect You To Die 2 - Operation: Stage Fright Guide. Keep the small one handy and use the big one on the door above you inside the elevator. Is Artic Fox Worth prod and bring it up and take the tool into the square hole, breaking setting. Final battery shoes of an elite secret agent origin to destroy them console, 're. 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